Missile Weapons Skill

Description: This skill will allow a character to use any of the following Weapons in combat:Bow, Crossbow and Hurled Weapons. The Character Creation Points Used upon these previous skills may be sold back and used only to purchase the new skill of Missile Weapons at the player’s discretion. The Bonuses gained by this skill are cumulative with other Bonuses gained from other skills. A character may call called shot at 5th level by saying “Call Strike before the shot is attempted. If that appendage is struck, it is useless until the next game day or until healed, if any other body part is struck the target still takes damage but is not done any further damage. A death fury will allow the character to shoot an attack that will reduce an effected opponent to –1 body for as long as the count. Stopping the death fury will result from killing blows, casting or using any other skill. A disarm will not end the death fury but will reduce the duration. A shatter stops it immediately.

Visual Effects: Ability to use a missile weapon in combat.

Out of Game Calls: Normal weapon damage “x ”; Called Shot ; Death Fury 1… Death Fury 2… Death Fury 3… etc.

Examples: Sluggo has level 3 bow (bow skill purchased 6 times (1 for 1st+2 for 2nd+ 3 for 3rd =6 total)) and level 3 missile weapon skill (missile weapon purchased 6 times (1 for 1st+2 for 2nd+ 3 for 3rd =6 total)) and calls ten (10) with a bow and five (5) with any other missile weapon. Had Sluggo had level 5 in both bow and missile weapons then he would be capable of two called shots a day. The called strikes and death fury works the same as with any other weapon skill.

Notes: If a character does not have the skill for missile weapons then s/he must carry it by the striking area of the weapon and needs to account for all damage that hits it. There is no pre-requirements for the purchasing of this skill.