Sap Skill

Description: This skill allows a character to use an ULTRA approved sap as a weapon. A character may call a called shot at 5th level by saying “Call Strike ” before the swing is attempted. If the called appendage is struck, it is useless until the next game day or until healed, if any other body part is struck the target still takes damage but is not done any further effect by the called strike. A death fury will allow the character to swing an attack that will reduce an effectable opponent to –1 body for as long as the count of the death fury has not expired. Stopping the death fury will result from killing blows, casting or using any other skill or unconsciousness. A disarm will not end the death fury but will reduce the duration. A shatter effect stops the death fury effect immediately. Arcane damage may only be accounted for by body points (magical or non-magical) or a spell or effect that prevents the blow entirely. Concealment allows the character to conceal on his person another sap and still be able to to participate in combat. If the character’s primary sap is shattered, disarmed or rendered unusable by any magical or physical means the player has to make a three count before being able to use the concealed weapon. This count may in no way be interrupted except for unconsciousness.

Visual Effects: Ability to use a sap in combat

Out of Game Calls: Normal Weapon Damage – “X-type”:Weapon Damage Arcane : Called Shot “Called Shot ”: Death Fury 1… Death Fury 2… Death Fury 3… etc.

Examples: Sluggo has level five sap. Sluggo calls two (2) when trying to deliver a blow. Sluggo wants to perform a called strike and calls “Called Strike Ankle” and hits his target in the shoulder, the target still takes damage but there is no further effect from the called shot, had Sluggo hit the targets ankle the ankle would have been unusable until healed or the next game day. If Sluggo calls Death Fury (15) all creatures are reduced to –1 body from any legal strike for the duration of the fury.

Notes:If a character does not have the sap skill then s/he must carry it by the striking area of the weapon and needs to account for all damage that hits it. There are no pre-requisites for this skill.