Set Trap Skill

Description: This skill will allow a character to create a trap of the level of mastery in which the skill is taken. Recycle allow the character to turn into logistics any trap and receive 1 extra creation point per level of the trap for his create trap production for that time period. A character does have the option to turn in a higher level trap but the trap turned in will only count as the highest level allowed for recycling that the character has taken in this skill. A shop is a physically represented area that will provide the level of the shop in permanent creation points (PCP) points. These PCP may be saved from over time to be used at the character's discretion These points may used by any person with the create trap skill as long as the character is in the area of the physical representation of the shop and is not disturbed while creating his new trap. PCP may also be taken from the shop area immediately at a rate of 1 point for every level of the skill create trap possessed, but this destroys the remaining points available at the shop and must be used that day.

Visual Effects: If the character chooses to set up a shop it must be notated as a object based spell effect or be written into the marshal notes to be active. Also logistics needs tom be informed on who is using the shop before any production period.

Out of Game Calls: None

Examples: Crafto has level-8 create trap. This allows him to make any 8th level trap. He may recycle seven (7), 4th level trap as well. This will give him an addition 28 points ( 4th level trap at 1 point per level =4 x 7 = 28 Creation Points). Crafto must turn in to logistics the seven 4th level traps to receive these additional points. Crafto has 36 points from purchasing level-8 create trap skill. He has a total of 164 (36CP + 28CP = 64CP). Crafto has the option of turning a higher level trap but it will only be accounted for as one of his fourth level traps needed to turn in for the full bonus he is allowed. Crafto also find a level 7 shop in the woods that has 45PCP. He may use the full 45 points as his own CP if he spend the required time at that specific shop. If he chooses to leave the area he may only take with him 8 PCP from that shop to use as his own creation points and the remainder of the PCP are destroyed.

Notes: There are no pre-requisite skills to be able to purchase this skill.