Hurled Weapons Skill

Description: This skill allows a character to use an ULTRA approved Hurling Weapon as a weapon. A character may call a called shot at 5th level by saying “Call Strike before the shot is attempted. If that appendage is struck, it is useless until the next game day or until healed, if any other body part is struck the target still takes damage but is not done any further damage. A death fury will allow the character to shoot an attack that will reduce an effected opponent to –1 body for as long as the count. Stopping the death fury will result from killing blows, casting or using any other skill. A disarm will not end the death fury but will reduce the duration. A shatter stops the effect immediately. Arcane damage may only be accounted for by body points (magical or non-magical).

Visual Effects: The ability to throw a hurled weapon.

Out of Game Calls: Normal Weapon Damage “x Normal”; Called Shot ; Death Fury 1… Death Fury 2… Death Fury 3… etc.

Examples: Sluggo has level five hurled weapon. Sluggo calls six (6) when trying to deliver a shot. wants to perform a called strike. If Sluggo said “called strike ankle” and if he would hi This target in the shoulder, the target still takes damage but there is no further effect, had Sluggo hit the targets ankle the ankle would have been unusable until healed or the next game day. If Sluggo calls Death Fury (15) all creatures are reduced to –1 body from any legal strike for the duration of the fury.

Notes: A hurled weapon may not be used to block with at any time and all damage the strikes a hurled weapon while still in a characters hand must be accounted for by other means. There are no pre-requisites for this skill.