Shield Skill

Description: This skill allows a character to use an ULTRA approved Shield in combat. A  fast block may be used by a character to account for a blow that was successfully delivered if the attacker is in front of the shield, and the shield is being appropriate used. A shield smash can be used when an opponent strikes the shield as the Halt Advance Skill at the same level notated in the Level section of the shield skill below. If a character has both shield and Halt Advance Skill the bonuses are not cumulative due to shield smash is for a defensive weapon (shield) and the halt advance skill is only for damage causing weapons. A turtle call is effective to account for all blows from one source as long as the turtling character uses no other abilities or skills or receives any damage from another source. If this ability is activated then the full time period allotted is used even if the character doesn't receive any ultra legal blows for the full time period they are capable of blocking blows.

Visual Effects: Ability to use a shield in combat.

Out of Game Calls: Fast block ; Shield smash: Turtle1 … Turtle ….2 Turtle ...3..ect.

Examples: Sluggo has level 5 shield skill. Sluggo is capable of using two fast blocks to account for any damage that was successfully delivered while sluggo was holding his shield.. Sluggo is also capable of one shield smash and if using no other skill able to turtle behind his shield for a ten second time period. Sluggo is also capable of blocking any number of blows for a ten second period. If sluggo uses any of the time allowed to him from this skill the whole amount of time sluggo is capable of blocking blows is considered spent

Notes: There is no pre-requisite for the purchasing of this skill.