Class Chart

Introduction
This class chart contains most of the information a player will need to help create his or her character. Although we have tried to make sure there is no conflicting information, there may still be inconsistencies. Ask an administrator or plot member if there appears to be something that conflicts. The class chart located on the Class Description Page is more used as a guideline. It also has useful information, but this chart takes precidence.

The Advantages column lists skills or groups of skills that are lower in cost for this specific class and skills that may be available (by default these are skills not available unless specified). If a skill grouping or set of skills have the same modifier they will be surrounded by parenthesis. In most cases these are modified by a certain number of points (-2 or -3, etc) or half cost. Any that are marked half cost from base are always rounded up, and are calculated before any other modifiers except the column multiplier for the class. No skill no matter how many modifiers are applicable will ever have a final base cost below 4 points.

The Disadvantages column lists any negatives associated with the class. These can include skills that have a higher cost, skills that are not allowed to be purchased, skill groupings that you may not spend "Free Levels" on, and Race/Class combinations that are invalid.

The Base column is the base cost for all skills before modifiers for that class.

The Fighter/Scholar/Thief/General columns show the multiplier that is applied to the base cost for that class. This is the first modifier applied.

There are no modifier columns for "Racial" and "Universal" skills. These are always considered (x1) base cost, with appropriate modifiers afterwards. The only exception to this is the Universal Skill "Craftsman Other". This is always a base cost of 5, and may not be modified.

The Free Levels column lists the Free levels available for that class. They may be spent on any skills available to that class, unless a restriction on a type of skill is listed in the Disadvantages column. The free levels may be spent on a single skill, or split among several skills. Each time the character skill points change due to purchasing of skills, the choice of which "levels" the free levels are applied to may be changed, but the skills to which they are applied may not be changed without permission from Administration, Logistics, or Plot.

(i.e. a character is a fighter, has purchased 5 levels of the Long Sword Skill at a base cost of 5 per level (5+10+15+20+25) for a total CP spent of 75. They have 3 free levels, and before their first event they used them to have a total of 8 levels in Long Sword. (30+35+40 free points!).  After their first event, they may spend 30 points to purchase level 6 of Long Sword, and move the free levels purchased so they have a total of 9 levels in Long Sword.  However, if they wanted to move their free levels to instead get 3 levels of the Mace skill, they would need to ask permission first)

Triple Classes
1) All Non-Range Weapons consists of:  Battle Axe, Club, Dagger, Hammer, Great Hammer, Mace, Pole Arm, Sap, Spear, Staff, Great Sword, Long Sword, Short Sword, Blunt Weapons, Edged Weapons, Monstrous Weapons, Pike Weapons

2) All Two Handed Weapon/Mastery consists of:  Great Hammer, Great Sword, Pole Arm, Staff, Blunt Weapons, Edged Weapons, Monstrous Weapons, Pike Weapons, Weapons Master

3) All Master Weapons consists of:  Blunt Weapons, Edged Weapons, Missile Weapons, Monstrous Weapons, Pike Weapons, Weapons Master

4) All Monk Skills consists of:  Crouching Mantis, Eagle Claw, Hand Weaponry, Iron Shirt, Ki-Power, Martial Concentration, Nerve Lock, Pain Touch, Power Blow, Stunning Fist, Tiger’s Fury, Quivering Palm

5) All Magical Schools consists of:  Battle Magic, General Magic, Harmonic Magic, Healing Magic, Illusion Magic, Lore Magic, Nature Magic, Necromancy Magic, Ritual Magic, Rune Magic, Time Magic, Planar Magic, Wild Magic

6) All Production except Component/Alchemy consists of:  Brew Potion, Extra Brewing, Forge Weapon, Extra Forging, Create Lock, Extra Locksmithing, Scribe Scroll, Extra Scribing, Set Trap, Extra Setting, Smelt Armor, Extra Smelting, Production Point Transfer

7) All Racial Skills consists of:  Claws, Natural Armor, Racial Spells, Resist Fear, Resist Charm, Resist Disease, Resist Harmonics Magic, Resist Battle Magic, Resist General Magic, Resist Elixir, Resist Healing Magic, Resist Illusion Magic, Resist Lore Magic, Resist Nature Magic, Resist Nausea, Resist Necromancy Magic, Resist Paralysis, Resist Poison, Resist Possession, Resist Psionics, Resist Ritual Magic, Resist Rune Effect, Resist Sleep, Resist Planar Magic, Resist Time Magic, Restore Mind, Romani Curse, Scenting Ability, Strength Factor, Threshold

8) All Scholar Skills consists of:  Magical Concentration, Extra Mana, Group Magic, Literacy, Lore, Mana Transfer, Spell Craft, Spell Weaving

9) All Production Skills consists of:  Brew Potion, Extra Brewing, Component Gathering, Extra Gathering, Forge Weapon, Extra Forging, Create Lock, Extra Locksmithing, Mix Poison/Elixir, Extra Mixing, Scribe Scroll, Extra Scribing, Set Trap, Extra Setting, Smelt Armor, Extra Smelting, Production Point Transfer

10) All Blunt Weapons consists of:  Club, Hammer, Great Hammer, Mace, Sap, Staff, Blunt Weapons, Monstrous Weapons, Pike Weapons, Weapons Master

11) All Edged Weapons consists of:  Battle Axe, Dagger, Pole Arm, Spear, Great Sword, Long Sword, Short Sword, Edged Weapons, Monstrous Weapons, Pike Weapons, Weapons Master

12) All Fighter Skills consists of:  Archer’s Block, Berzerking, Brute Concentration, Constitutional Resist, Disarming, Extra Armor, Extra Damage, Halt Advance, Hand-to-Hand Coordination, Magical Resistance, One Handed Block, Parry, Physical Stamina, Shatter Strike, Shield, Skill at Arms, Speed Strike, Spiritual Stamina, Strike Creature, Weapon/Spell Parry, Wrestling

13) All Resist Skills consists of:  Resist Fear, Resist Charm, Resist Disease, Resist Harmonics Magic, Resist Battle Magic, Resist General Magic, Resist Elixir, Resist Healing Magic, Resist Illusion Magic, Resist Lore Magic, Resist Nature Magic, Resist Nausea, Resist Necromancy Magic, Resist Paralysis, Resist Poison, Resist Possession, Resist Psionics, Resist Ritual Magic, Resist Rune Effect, Resist Sleep, Resist Planar Magic, Resist Time Magic