Alarm Spell

Spell Name: Alarm

In-Game Name: Jeswald’s Thieve's Bane

Schools / Levels: General Magic (1), Lore Magic (1), Ritual Magic (1), Rune Magic (1)

Duration: 8 Hours or Until Used

Type: Alteration

Description: This spell will cause a loud five second bell or other loud noise to sound when any sentient creature crosses the point on which the spell is cast. This spell must be noted on the marshal notes of a cabin or area for it to be effective. This spell may also be placed up an object and is activated upon anyone but the caster touching the object.

Range: Touch

Visual Effect: None

Sample Incant: By shadowy bells I raise an ALARM from all who pass here.

Calls Required: None, but must be notated upon marshal notes of a structure or as an object based spell to be effective.