Hammer Skill

Description: This skill will allow a character to use a hammer in combat. A  character may call a called shot at 5th level by saying “Call Strike ” before the swing is attempted. If the called appendage is struck, it is useless until the next game day or until healed, if any other body part is struck the target still takes damage but is not done any further damage by the called strike. A death fury will allow the character to swing an attack that will reduce an effectable opponent to –1 body for as long as the count of the death fury has not expired. Stopping the death fury will result from killing blows, casting or using any other skill and unconsciousness. A disarm will not end the death fury but will reduce the duration. A shatter effect or unconsciousness stops the death fury effect immediately. Arcane damage may only be accounted for by body points (magical or non-magical). Concealment allows the character to conceal on his person another dagger and still be able to to participate in combat. If the character’s primary dagger is shattered, disarmed or rendered unusable by any magical or physical means the player has to make a three count before being able to use the concealed weapon. This count may in no way be interrupted except for unconsciousness.

Visual Effects: Character knows how to use a hammer in combat.

Out-of-Game Calls:Normal Weapon Damage – “X-type”:Weapon Damage Arcane : Called Shot “Called Shot ”: Death Fury 1....   Death Fury 2… Death Fury 3… etc.

Examples:Sluggo has level five hammer. Sluggo calls six (6) when trying to deliver a blow. Sluggo wants to perform a called strike and calls “Called Strike Ankle” and hits his target in the shoulder, the target still takes damage but there is no further effect from the called strike, had Sluggo hit the target’s ankle the ankle would have been unusable until healed or the next game day. If Sluggo could call a Death Fury (15) any creatures that are successfully struck are reduced to –1 body if struck during the 15 seconds before the death fury expires.

Notes: If a character doesn’t possess hammer skill, they must carry a hammer by the head and the player must account for any damage that strikes the hammer.