Pole Arm Skill

Description: This skill will allow a character to use a pole-arm in combat. A  character may call a called shot at 5th level by saying “Call Strike ” before the swing is attempted. If the called appendage is struck, it is useless until the next game day or until healed, if any other body part is struck the target still takes damage but is not done any further effect by the called strike. A death fury will allow the character to swing an attack that will reduce an effectable opponent to –1 body for as long as the count of the death fury has not expired. Stopping the death fury will result from killing blows, casting or using any other skill or unconsciousness. A disarm will not end the death fury but will reduce the duration. A shatter effect stops the death fury effect immediately. Arcane damage may only be accounted for by body points (magical or non-magical) or a spell or effect that prevents the blow entirely. Concealment allows the character to conceal on his person another pole-arm and still be able to to participate in combat. If the character’s primary pole-arm is shattered, disarmed or rendered unusable by any magical or physical means the player has to make a three count before being able to use the concealed weapon. This count may in no way be interrupted except for unconsciousness.

Visual Effects: A character with this skill may use a pole-arm.

Out-of-Game Calls: Normal Weapon Damage – “X-type”:Weapon Damage Arcane : Called Shot “Called Shot ”: Death Fury 1… Death Fury 2… Death Fury 3… etc.:

Examples: Sluggo has level five pole arm. Sluggo calls eight (8) when trying to deliver a blow. Sluggo wants to perform a called strike and calls “Called Strike Ankle” and hits his target in the shoulder, the target still takes damage but there is no further effect from the called strike, had Sluggo hit the target’s ankle the ankle would have been unusable until healed or the next game day. If Sluggo could call a Death Fury (15) all creatures are reduced to –1 body from any legal strike for the duration of the fury (15 seconds).

Notes: A character without this skill must carry the weapon by the blade/head and account for any damage done to that weapon through the ordinary means of accounting damage.