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Welcome to the ULTRA LARP Wiki
We do have one important message for any that are part of, or going to be part of the ULTRA system. We hope that all of our current and future players will take this message to heart.

And now, on with the show!

Core Rules
For your ease, this section includes pretty much every page that consists of the Core Rules of ULTRA. Everything else is included in either a Spell system, spell, skill, or item subpage in the further sections.

However, we cannot possibly stress the importance of some of our general rules. Please review our most important rules several times. Even the most seasoned veterans of live action and roleplaying games can always benefit from a refresher.

Magic & Psionics
The ULTRA spell systems are like nowhere else. They have the complexity of a befitting magic system, while still using a limited number of calls to make it understandable and usable in a live action system. It is greatly suggested that all players, whether spell casters or not, read this section. The Ultra universe has magic everywhere and it allow the game to proceed at a quicker and more adventurous pace if everyone is on the same page.

In ULTRA, magic is divided into thirteen schools of magic.