Resist Elixir Skill

Description: This racial based skill will allow a character to account for any effect that has the word ”Elixir” in the call, incantation or tag. This skill is only able to be purchased by certain races listed in the race section of this manual or corresponding race manuals. blind resists must be used if a character has the Skill Resist Elixir. A blind resist is used to account for an Elixir effect after any spell protective that prevents the same type of attack is expended. Blind resist may not be used while unconscious. Full resists may be used at the character discretion, but still is unable to be used while unconscious. Extra resists are full resists that are usable when a character is unconscious. Remove Elixir effect is only effective upon other creatures and takes a minute of role-playing with the possessed character. Immune is a permanent effect, where immune (conditional) is at the character’s discretion. The removing of a elixir effect requires the character to touch the other character. A contact resist is the character may call their resist if they are in contact with the person who is struck by a elixir effect.

Visual Effects: Resisting

Out of Game Calls: Resist elixir

Examples: Sluggo has level 6 resist elixir skill. He may resist any elixir effect six times before being required to account for a elixir effect in another manner. Sluggo has the option of once removing a elixir effect from a character and resisting a elixir effect for another person as long as sluggo is in direct physical contact with the character.

Notes: Any spell protective type that prevents the attack before any damage is done must be used to account for the spell before any resist type spell may be used to account for any effect of the spell.