Wild Magic Skill

Description: This skill allows a character to use wild magic. The spell lists for wild magic are the top 15 spells per level from a randomization of all schools of magic (except Psionics) (done by logistics), and are chosen at the logistics during renewal times.

Visual Effects: Various.

Out of Game Calls: Various.

Examples: Enchanto the wild mage has purchased 5 levels of the Wild Magic Skill, which cost him 75ccp (5ccp for 1st level +10ccp for 2nd level + 15ccp for 3rd level + 20ccp for 4th level + 25ccp for 5th level = 75ccp total). Enchanto has 15 (MP) mana points (1 MP for 1st level + 2 MP for 2nd level + 3 MP for 3rd level + 4 MP for 4th level + 5 MP for 5th level = 15 MP total). Enchanto is able to memorize 5 -1st level spells, 4 - 2nd level spells, 3 - 3rd level spells, 2 - 4th level spells and 1 - 5th level  spell ( 5,4,3,2,1) per day and may cast as many spells as his mana point total will allow. Mana point’s cost for all spells is one (1) per level of the spell. If Enchanto purchases 6th level wild magic skill he will receive another 6 Mana Points for a total of 21 MP and will be able to memorize an one (1) additional 1st level, 2nd level, 3rd level, 4th level, 5th level, and 6th level spells. His spell capability would now be (6,5,4,3,2,1).

Notes: A spell book is not required for this skill although the skill literacy is required.