Aspect of Coatl Spell

Spell Name: Aspect of Coatl

Schools / Levels: Healing Magic (10)

Duration: 1 Hour

Type: Aspect

Description: This spell may be ended by the will of the caster and will give the caster the following abilities: 2 resist magic spell effect, no metabolism for duration of spell, 2 escape, 2 strategic re-position, receives double damage from any spell with “stone”  in the incantation, and any Ice based effect also will have an additional paralysis as per spell of the same name effect upon the character for 24 hours from the casting of this spell, may not be effected from first aid sill for 8 hours from the casting of this spell. A t no time may a character have more than one aspect type spell or potion active upon their person. As with any aspect the player may opt to change their costuming to account for the effect of the aspect, If this is the players choice the casting time is as long as the player takes to put on the appropriate prosthetics. Under no circumstance is this an acceptable reason for a hold or to stop game play. If the player chooses not to use the option of wearing different costuming then the player must announce the visual effect to any one in sight range.

Range: Personal

Visual Effect: Green tinge to skin with feathers

Sample Incant: By Antithesis’s power and force grant this form the command of the ASPECT OF COATL.

Calls Required: None.