Resist Time Magic Skill

Description: This racial based skill will allow a character to account for any effect that duplicates any effect from the sphere of magic “Time”. This skill is only able to be purchased by certain races listed in the race section of this manual or corresponding race manuals. Blind Resists must be used if a character has the skill resist time. A blind resist is used to account for a time effect after any spell protective that prevents the same type of attack is expended. Blind resist may not be used while unconscious. Full resists may be used at the character discretion, but still is unable to be used while unconscious. Extra resists are full resists that are usable when a character is unconscious. Remove Time Magic effect is only effective upon other creatures and takes a minute of role-playing with the possessed character. Immune is a permanent effect, where immune (conditional) is at the character’s discretion. The removing of a time effect requires the character to touch the other character. A contact resist is the character may call their resist if they are in contact with the person who is struck by a time effect.

Visual Effects: Resisting

Out of Game Calls: Resist time magic

Examples: Sluggo has level 6 resist time magic skill. He is able of accounting for the effect of any ability that his is aware of that comes from the time magic school of magic. If Sluggo is not aware that the effect that he must account for does can come from the time magic school, then he is not capable of account for the effect with the resist time magic skill. He is hit with daze spell, then a time bomb spell and to top it off a planar banishment spell, since two out of three of these spells are in the time school of magic sluggo is capable of resisting two spells and must account for the effects of the remaining spell in other means. Sluggo also has the option once of removing a time effect and resisting a time effect for someone else as long as sluggo is in direct contact with the character he is using the resist for.

Notes: Any spell protective type that prevents the attack before any damage is done must be used to account for the spell before any resist type spell may be used to account for any effect of the spell.