Time Magic Skill

Description: This skill allows a character to use time magic up to the level of this skill purchased. This skill allows the caster to use scrolls up to his level of attainment of this skill +3 levels.

Visual Effects: See Time Magic section.

Out of Game Calls: See Time Magic section.

Examples: Enchanto the battle mage has purchased 5 levels of the time magic skill (10ccp base skill), which cost him 150ccp (10ccp for 1st level +20ccp for 2nd level + 30ccp for 3rd level + 40ccp for 4th level + 50ccp for 5th level = 150ccp total). Enchanto has 15 (MP) mana points (1 MP for 1st level + 2 MP for 2nd level + 3 MP for 3rd level + 4 MP for 4th level + 5 MP for 5th level = 15 MP total). Enchanto is able to memorize 5 -1st level spells, 4 - 2nd level spells, 3 - 3rd level spells, 2 - 4th level spells and 1 - 5th level  spell ( 5,4,3,2,1) from his spell book and may cast as many spells as his mana point total will allow. Mana point’s cost for all spells is one (1) per level of the spell. If Enchanto purchases 6th level time magic skill (for an additional 60ccp) he will receive another 6 Mana Points for a total of 21 MP and will be able to memorize an one (1) additional 1st level, 2nd level, 3rd level, 4th level, 5th level, and 6th level spells. His spell capability would now be (6,5,4,3,2,1).

Notes: A spell book to hold the runes that the character is allowed to memorize may be required to receive the mana point tickets from logistics. The chosen spells for the day must be listed upon the back of the character sheet for the caster to use that spell. The skill literacy is required for time magic.