Healing Magic Skill

Description: This skill allows a character to use Healing magic and identify how many body points a character is away from their maximum body point total. This skill will also allow a character to identify healing scrolls up to the level of healing attained.

Visual Effects: See Healing Magic Section.

Out of Game Calls: See Healing Magic Section.

Examples: Enchanto the medic has purchased 6 levels of the Healing Magic Skill ( 7ccp base cost), which cost him 147ccp (5ccp for 1st level +10ccp for 2nd level + 15ccp for 3rd level + 20ccp for 4th level + 25ccp for 5th level + 42ccpfor 6th level = 147ccp total). Enchanto has 21 (MP) mana points (1 MP for 1st level + 2 MP for 2nd level + 3 MP for 3rd level + 4 MP for 4th level + 5 MP for 5th level + 6 MP for 6th level = 21 MP total). Enchanto is able to memorize 6-1st level spells, 5- 2nd level spells, 4- 3rd level spells, 3 - 4th level spells,  2 - 5th level  spell and 1 – 6th level spell ( 6,5,4,3,2,1) from his spell book and may cast as many spells as his mana point total will allow. Mana point’s cost for all spells is one (1) per level of the spell. If Enchanto purchases 7th level Healing magic skill he will receive another 7 Mana Points for a total of 28 MP and will be able to memorize an one (1) additional 1st level, 2nd level, 3rd level, 4th level, 5th level, 6th level and 7th level spells for that day. His spell capability would now be (7,6,5,4,3,2,1)

Notes: A spell book to hold the healing spells that the character is allowed to memorize may be required to receive the mana point tickets from logistics. The chosen spells for the day must be listed upon the back of the character sheet for the caster to use those spell. The skill literacy is required for healing magic.