Class Chart

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Contents

Main Class Chart

Introduction

This class chart contains most of the information a player will need to help create his or her character. Although we have tried to make sure there is no conflicting information, there may still be inconsistencies. Ask an administrator or plot member if there appears to be something that conflicts. The class chart located on the Class Description Page is more used as a guideline. It also has useful information, but this chart takes precidence.

The Advantages column lists skills or groups of skills that are lower in cost for this specific class and skills that may be available (by default these are skills not available unless specified). If a skill grouping or set of skills have the same modifier they will be surrounded by parenthesis (). In most cases these are modified by a certain number of points (-2 or -3, etc) or half cost. Any that are marked half cost from base are always rounded up, and are calculated before any other modifiers except the column multiplier for the class. No skill no matter how many modifiers are applicable will ever have a final base cost below 4 points.

The Disadvantages column lists any negatives associated with the class. These can include skills that have a higher cost, skills that are not allowed to be purchased, skill groupings that you may not spend "Free Levels" on, and Race/Class combinations that are invalid.

The Base column is the base cost for all skills before modifiers for that class.

The Fighter/Scholar/Thief/General columns show the multiplier that is applied to the base cost for that class. This is the first modifier applied.

There are no modifier columns for "Racial" and "Universal" skills. These are always considered (x1) base cost, with appropriate modifiers afterwards. The only exception to this is the Universal Skill "Craftsman Other". This is always a base cost of 5, and may not be modified.

The Free Levels column lists the Free levels available for that class. They may be spent on any skills available to that class, unless a restriction on a type of skill is listed in the Disadvantages column. The free levels may be spent on a single skill, or split among several skills. Each time the character skill points change due to purchasing of skills, the choice of which "levels" the free levels are applied to may be changed, but the skills to which they are applied may not be changed without permission from Administration, Logistics, or Plot.

(i.e. a character is a fighter, has purchased 5 levels of the Long Sword Skill at a base cost of 5 per level (5+10+15+20+25) for a total CP spent of 75. They have 3 free levels, and before their first event they used them to have a total of 8 levels in Long Sword. (30+35+40 free points!). After their first event, they may spend 30 points to purchase level 6 of Long Sword, and move the free levels purchased so they have a total of 9 levels in Long Sword. However, if they wanted to move their free levels to instead get 3 levels of the Mace skill, they would need to ask permission first)

Base Classes

Base Classes
Class Advantages Disadvantages Base Fighter Scholar Thief General Free Levels
Fighter 5 x1 x3 x2 x2 3
Magic User 5 x3 x1 x2 x2 3
Thief 5 x2 x2 x1 x2 3

Specialty Classes

Specialty Classes
Class Advantages Disadvantages Base Fighter Scholar Thief General Free Levels
Archer (Bow, Crossbow, Hurled Weapons, Missile Weapons, Archer’s Block, One Handed Block) Half Price (All Non-Range Weapons1, Bludgeon) +2 Base 7 x1 x3 x2 x2 5
Artisan (All Production Skills9, Literacy, Appraise Item, Forgery) Half Cost Free Level restriction on Fighter 7 x3 x2 x2 x1 5
Assassin (Mix Poison/Elixir, Extra Mixing, Strike Creature) Half Price
(Back Damage, Bludgeon, Sneak Attack) -2 Base
No Lineage
Free Level restriction on Scholar
(All Two Handed Weapon/Mastery2, Brawling) +2 Base
7 x2 x3 x2 x2 5
Battle Mage Battle Magic -2 Base Healing Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Buccaneer (Romani Curse, Resist Charm) Available
(Notoriety, Brawling, Disarm Trap, Evade) -2 Base
(Pick Pocket, Lineage) +2 Base
Free Level restriction on Scholar
7 x2 x2 x1 x2 5
Chronomancer Time Magic -2 Base General Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Elementalist Planar Magic -2 Base Nature Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Gladiator (All Master Weapons3, Disarming, Extra Damage, Physical Stamina, Speed Strike) -2 Base Free Level restriction on Scholar
(Lineage, Bludgeon, Sneak Attack) Double Cost
7 x1 x2 x2 x3 5
Guardsman (Extra Protection, Shield, Halt Advance, Parry, Extra Armor, Weapon/Spell Parry) -2 Base (Lineage, Literacy) Double Cost
Free Level restriction on Scholar
7 x1 x2 x3 x2 5
Harmonist Harmonic Magic -2 Base Rune Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Healer Healing Magic -2 Base
(Brew Potion, Extra Brewing, First Aid, Turn Undead) Half Cost
Necromancy Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Herbalist Nature Magic -2 Base Planar Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Illusionist Illusion Magic -2 Base Lore Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Mercenary (Extra Offense, Notoriety, Extra Life) Half Cost
(All Master Weapons3, Strike Creature) -2 Base
Free Level restriction on Scholar and General
Lineage +2 base
7 x1 x3 x2 x3 5
Monk (Staff, Disarming, Halt Advance, Parry) Half Cost
All Monk Skills4 -2 Base
No (Extra Armor, Mana Transfer, Psionic Transfer, Production Point Transfer)
Free Level restriction on Fighter and Scholar
7 x2 x2 x1 x1 5
Neanderthal (Brute Concentration, Club, Extra Life) Half Cost
(Strength Factor, Threshold)
No (Literacy, Lineage)
Free Level restriction on Scholar
Appraise Item Double Cost
7 x1 x3 x2 x2 5
Necromancer Necromancy Magic -2 Base Healing Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Paladin (Lay-on-hands, Turn Undead, Lineage) Half Cost
(Great Sword, Physical Stamina) -2 Base
(Bow, Crossbow, Hurled Weapons, Missile Weapons) +2 Base
Free Level restriction on Thief
No (Bludgeon, Sneak Attack)
7 x1 x2 x3 x2 5
Pirate (Smelt Armor, Appraise Item, Short Sword, Monstrous Weapons) Half Cost
(Brawling, Notoriety) -2 Base
Resist Nausea
Turn Undead +2 Base
Lineage +4 Base
Free Level restriction on Scholar
7 x2 x3 x1 x2 5
Psionist (Psionic Disciplines, Extra Psionic Points, Psionic Transfer) -2 Base All Magical Schools5 +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Romani Romani Curse
Sap -2 Base
All Production except Component/Alchemy6 Half Price
All Racial Skills7(except Romani Curse) Triple Cost
Free Level restriction on Fighter and General
7 x2 x2 x1 x2 5
Sage Lore Magic -2 Base Illusion Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Sorcerer Ritual Magic -2 Base Wild Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Wild Mage Wild Magic -2 Base Ritual Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5
Wizard Rune Magic -2 Base Harmonic Magic +2 Base
Free Level restriction on Fighter
7 x3 x1 x2 x2 5

Double Classes

Double Classes
Class Advantages Disadvantages Base Fighter Scholar Thief General Free Levels
Archaic (Time Magic, Turn Undead, Strike Creature) -4 Base
(Berzerking, Spell Weaving) -2 Base
General Magic +2 Base
Free Level restriction for Thief
9 x1 x1 x3 x2 7
Alchemist (Nature Magic, Mix Poison/Elixir, Extra Mixing, Back Damage, Bludgeon, Sneak Attack, All Non-Range Weapons1, Strike Creature) Half Cost No Lineage
Planar Magic +4 Base
Free Level restriction on Fighter
9 x2 x1 x1 x2 7
Bandit (Ambidexterity, Bludgeon, Weapon/Spell Parry, Evade, Back Damage) -4 Base Extra Protection +2 Base
(First Aid, Extra Damage, Extra Armor, Lineage) +4 Base
Free Level restriction on Scholar
9 x1 x3 x1 x2 7
Blackhawk (Necromancy Magic, Back Damage, Sneak Attack, Turn Undead) -4 Base
Mix Poison/Elixir Half Cost
(Lineage, First Aid) +4 Base
Free Level restriction on Scholar
9 x1 x3 x1 x2 7
Bowman (Bow, Crossbow, Hurled Weapons, Missile Weapons) -4 Base
(Extra Damage, One Handed Block, Halt Advance) -2 Base
Free Level restriction on Scholar
All Monk Skills4 +2 Base
9 x1 x3 x2 x2 7
Brigand (Back Damage, Bludgeon, Sneak Attack, Evade) -4 Base
All Master Weapon3 -2 Base
Free Level restriction on Scholar
Extra Protection +2 Base
(First Aid, Lineage) +4 Base
9 x1 x3 x1 x2 7
Burgler (General Magic, Bludgeon, Alchemy Craft, Appraise Item) -4 Base
Sap -2 Base
(First Aid, Lineage) +4 Base
Free Level restriction on Fighter
9 x3 x1 x1 x2 7
Cavalier (Lineage, Extra Armor) Half Cost
(Lay-on-hands, Turn Undead, Notoriety, Constitutional Resist) -4 Base
Free Level restriction on Scholar
(Evade, Dexterity Armor) +4 Base
(Bow, Crossbow, Hurled Weapons, Missile Weapons) Double Cost
9 x1 x3 x1 x2 7
Chieftain (Club, Brute Concentration, Lay-on-hands, Shatter Strike) -4 Base
(Strength Factor, Natural Armor)
Literacy +6 Base
Free Level restriction on Scholar and Thief
Lineage +4 Base
Except Clubs all other Production Items (to create) Costs x2
9 x1 x2 x2 x2 7
Dreadnought (Necromancy Magic, Turn Undead) -4 Base
(Resist Disease, Resist Nausea)
(Lay-on-hands, Berzerking) -2 Base
Forge Weapon Half Cost
Healing Magic +2 Base
(Bow, Crossbow, Hurled Weapons, Missile Weapons) +4 Base
Free Level restriction on Thief
9 x1 x1 x3 x2 7
Filcher (Bludgeon, Time Magic, Evade) -4 Base
Component Gathering -2 Base
General Magic +2 Base
Free Level restriction on Fighter
9 x3 x1 x1 x2 7
Henchman (Extra Damage, Shatter Strike, Speed Strike, Berzerking) -4 Base
(Extra Protection, Extra Life, Extra Offense) Half Price
Free Level restriction on Thief
(All Scholar Skills8, All Production Skills9) Double Cost
Lineage +4 Base
9 x1 x3 x3 x2 7
Magician (Ritual Magic, Rune Magic, Component Gathering) -4 Base Wild Magic +2 Base
Free Level restriction on Fighter
9 x3 x1 x2 x2 7
Medic (Healing Magic, First Aid, All Blunt Weapons10) -4 Base
Turn Undead -2 Base
Necromancy Magic +2 Base
Free Level restriction on Thief
9 x1 x1 x3 x2 7
Minstrel Harmonic Magic -4 Base
(Resist Charm, Restore Mind)
One Handed Block -2 Base
Rune Magic +2 Base
Free Level restriction for Thief
9 x1 x1 x3 x2 7
Mystic (General Magic, Psionic Disciplines, Extra Psionic Points, Psionic Transfer) -4 Base Free Level restriction on Fighter 9 x3 x1 x2 x2 7
Ninja (All Monk Skills4, Evade, Sneak Attack, Back Damage, Bludgeon) -4 Base
Mix Poison/Elixir Half Cost
No (Extra Armor, Lineage)
First Aid +4 Base Cost
Free Level restriction on Scholar
9 x2 x2 x1 x2 7
Phantom (Bludgeon, Illusion Magic, Pick Pocket, Appraise Item, Evade) -4 Base
(Scribe Scroll, Set Trap, Disarm Trap) -2 Base
(Lore Magic, Lore) +2 Base
Free Level restriction on Fighter
9 x3 x1 x1 x2 7
Ranger (Archer’s Block, Tracking, Missile Weapons, Nature Magic) -4 Base
Long Sword -2 Base
Mix Poison/Elixir Half Cost
Planar Magic +2 Base
Free Level restriction on Thief
9 x1 x1 x3 x2 7
Reaver (All Master Weapons3, Lay-on-hands, Sneak Attack, Bludgeon, Great Sword) -4 Base (Lineage, Bow, Crossbow, Hurled Weapons, Missile Weapons, Extra Protection, All Monk Skills4) +4 Base
Free Level restriction on Scholar
9 x1 x3 x1 x2 7
Researcher (Lore Magic, Lore) -4 Base
(Battle Magic, Literacy) -2 Base
Free Level restriction on Fighter 9 x3 x1 x2 x2 7
Samurai (All Monk Skills4, Long Sword, Weapon/Spell Parry, Lineage, Speed Strike, Extra Offense) -4 Base
Forge Weapon Half Cost
No (Bludgeon, Back Damage, Sneak Attack)
Free Level restriction on Scholar
9 x1 x3 x1 x2 7
Scourge (Component Gathering, All Master Weapons3) -2 Base
(Planar Magic, Strike Creature) -4 Base
Nature Magic +2 Base
Free Level restriction on Thief
9 x1 x1 x3 x2 7
Skald (Lore Magic, Lore) -4 Base
(Hammer, Spell Craft, Extra Protection, Scribe Scroll) -2 Base
Illusion Magic +2 Base
Free Level restriction on Thief
9 x1 x1 x3 x2 7
Slayer (Necromancy Magic, Turn Undead) -4 Base
(Resist Disease, Resist Nausea)
Long Sword -2 Base
(Healing Magic, Spiritual Stamina, First Aid) +2 Base
Lineage +4 Base
Free Level restriction on Thief
9 x1 x1 x3 x2 7
Spy (Psionic Disciplines, Extra Psionic Points, Psionic Transfer, Mix Poison/Elixir, Extra Mixing, Back Damage, Bludgeon, Sneak Attack, All Non-Range Weapons1, Strike Creature) Half Cost No Lineage
All Magical Schools5 +4 Base
Free Level restriction on Fighter
9 x2 x1 x1 x2 7
Swashbuckler Romani Curse
(Notoriety, Set Trap, Alchemy Craft) Half Cost
(Weapon/Spell Parry, All Edged Weapons11) -4 Base
(Extra Armor, Lineage) +4 Base
Free Level restriction on Scholar
9 x1 x3 x1 x2 7

Triple Classes

Triple Classes
Class Advantages Disadvantages Base Fighter Scholar Thief General Free Levels
Amazonian (Nature Magic, Missile Weapons, Mix Poison/Elixir, Alchemy Craft, Sneak Attack) -4 Base
(Tiger’s Fury, Tracking) Half Cost
Planar Magic +2 Base
Free Level restriction on Thief
11 x1 x3 x1 x2 9
Bard (Harmonic Magic, Missile Weapons, Long Sword) -4 Base 11 x2 x2 x2 x1 9
Bounty Hunter (All Master Weapons3, Bludgeon, Sneak Attack, Set Trap, Illusion Magic) -4 Base
Mix Poison/Elixir -2 Base
All Monk Skills4 +2 Base
All Scholar Skills8 +4 Base
11 x1 x2 x2 x2 9
Djinn (Psionic Disciplines, Illusion Magic, Battle Magic) -4 Base
Magical Resistance Half Cost
(Lore Magic, Time Magic) +2 Base
Free Level restriction on Fighter
11 x3 x1 x3 x2 9
Gypsy Romani Curse
(All Production Skills9, First Aid) -4 Base
All Fighter Skills12 +3 Base 11 x3 x1 x1 x2 9
Magi (Extra Mana, Literacy, General Magic, Rune Magic, Ritual Magic) -4 Base
(Battle Magic, Harmonic Magic, Healing Magic, Illusion Magic, Lore Magic, Nature Magic, Necromancy Magic, Time Magic, Planar Magic, Wild Magic) -2 Base
(Extra Life, All Resist Skills13) +4 Base
Free Level restriction on Fighter
11 x3 x1 x3 x2 9
Scout (Archer’s Block, Tracking, Missile Weapons) -4 Base
Long Sword -2 Base
(Mix Poison/Elixir, Dexterity Armor, Psionic Disciplines) Half Cost
Free Level restriction on Scholar 11 x1 x1 x3 x2 9
Skulk (Illusion Magic, General Magic, Evade, Pick Lock, Pick Pocket) -4 Base Free Level restriction on Fighter 11 x2 x1 x1 x2 9
Valkyrie (Planar Magic, Extra Armor, Magical Resistance, Great Sword) -4 Base
(Berzerking, Stunning Fist) Half Cost
Free Level restriction for Thief 11 x1 x1 x3 x2 9
Warrior (All Fighter Skills12, First Aid, Extra Life, Forge Weapon, Smelt Armor) -4 Base Free Level restriction on Scholar 11 x1 x2 x3 x2 9


1) All Non-Range Weapons consists of:

Battle Axe, Club, Dagger, Hammer, Great Hammer, Mace, Pole Arm, Sap, Spear, Staff, Great Sword, Long Sword, Short Sword, Blunt Weapons, Edged Weapons, Monstrous Weapons, Pike Weapons

2) All Two Handed Weapon/Mastery consists of:

Great Hammer, Great Sword, Pole Arm, Staff, Blunt Weapons, Edged Weapons, Monstrous Weapons, Pike Weapons, Weapons Master

3) All Master Weapons consists of:

Blunt Weapons, Edged Weapons, Missile Weapons, Monstrous Weapons, Pike Weapons, Weapons Master

4) All Monk Skills consists of:

Crouching Mantis, Eagle Claw, Hand Weaponry, Iron Shirt, Ki-Power, Martial Concentration, Nerve Lock, Pain Touch, Power Blow, Stunning Fist, Tiger’s Fury, Quivering Palm

5) All Magical Schools consists of:

Battle Magic, General Magic, Harmonic Magic, Healing Magic, Illusion Magic, Lore Magic, Nature Magic, Necromancy Magic, Ritual Magic, Rune Magic, Time Magic, Planar Magic, Wild Magic

6) All Production except Component/Alchemy consists of:

Brew Potion, Extra Brewing, Forge Weapon, Extra Forging, Create Lock, Extra Locksmithing, Scribe Scroll, Extra Scribing, Set Trap, Extra Setting, Smelt Armor, Extra Smelting, Production Point Transfer

7) All Racial Skills consists of:

Claws, Natural Armor, Racial Spells, Resist Fear, Resist Charm, Resist Disease, Resist Harmonics Magic, Resist Battle Magic, Resist General Magic, Resist Elixir, Resist Healing Magic, Resist Illusion Magic, Resist Lore Magic, Resist Nature Magic, Resist Nausea, Resist Necromancy Magic, Resist Paralysis, Resist Poison, Resist Possession, Resist Psionics, Resist Ritual Magic, Resist Rune Effect, Resist Sleep, Resist Planar Magic, Resist Time Magic, Restore Mind, Romani Curse, Scenting Ability, Strength Factor, Threshold

8) All Scholar Skills consists of:

Magical Concentration, Extra Mana, Group Magic, Literacy, Lore, Mana Transfer, Spell Craft, Spell Weaving

9) All Production Skills consists of:

Brew Potion, Extra Brewing, Component Gathering, Extra Gathering, Forge Weapon, Extra Forging, Create Lock, Extra Locksmithing, Mix Poison/Elixir, Extra Mixing, Scribe Scroll, Extra Scribing, Set Trap, Extra Setting, Smelt Armor, Extra Smelting, Production Point Transfer

10) All Blunt Weapons consists of:

Club, Hammer, Great Hammer, Mace, Sap, Staff, Blunt Weapons, Monstrous Weapons, Pike Weapons, Weapons Master

11) All Edged Weapons consists of:

Battle Axe, Dagger, Pole Arm, Spear, Great Sword, Long Sword, Short Sword, Edged Weapons, Monstrous Weapons, Pike Weapons, Weapons Master

12) All Fighter Skills consists of:

Archer’s Block, Berzerking, Brute Concentration, Constitutional Resist, Disarming, Extra Armor, Extra Damage, Halt Advance, Hand-to-Hand Coordination, Magical Resistance, One Handed Block, Parry, Physical Stamina, Shatter Strike, Shield, Skill at Arms, Speed Strike, Spiritual Stamina, Strike Creature, Weapon/Spell Parry, Wrestling

13) All Resist Skills consists of:

Resist Fear, Resist Charm, Resist Disease, Resist Harmonics Magic, Resist Battle Magic, Resist General Magic, Resist Elixir, Resist Healing Magic, Resist Illusion Magic, Resist Lore Magic, Resist Nature Magic, Resist Nausea, Resist Necromancy Magic, Resist Paralysis, Resist Poison, Resist Possession, Resist Psionics, Resist Ritual Magic, Resist Rune Effect, Resist Sleep, Resist Planar Magic, Resist Time Magic