Race Chart

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Race Table

Introduction

The Advantages column lists Racial skills that are available to that race, primary stats that are modified on creation and skills that the Base Cost is modified.

The Disadvantages column lists Classes and Skills that are unavailable to that race, primary stats that are modified on creation and skills that the Base Cost is modified.

Unlike with Classes, the constuming requirements listed here are mandatory, unless pre-approved by Administration / Plot.

RACE ADVANTAGE DISADVANTAGE COSTUME
Human +2 body point starting total
Resist Paralysis
No Wild Magic Player’s choice
Half-Orc +4 body point starting total
Extra Damage -1 Base
-5 off Mana Total
Literacy +1 Base
Green Skin
Pig Snout or Tusks
Half-Ogre +4 body point starting total
Threshold
-5 off Mana Total
Literacy +1 Base
Yellow Skin
Lower Canine Teeth
Clansman +2 body point starting total
Rune Magic -1 Base
No Buccaneer
Ritual Magic +1 Base
Plaid
Speaks with Accent
Barbarian Desert +3 body point starting total
Resist Disease
Double vs. Ice Brown Skin
Furs
Jungle +3 body point starting total
Resist Elixir
Mix Poison/Elixir -1 Base
Double vs. Lightning Furs
Leaves or Flowers
Viking +3 body point starting total
Resist Rune Effect
Double vs. Acid Furs
Tattoos or Runes on Skin
Lizardfolk Claws
Resist Nausea
Threshold
Breath Water
Double vs. Ice
Ice = 5 sec. Paralysis
No Missile Weapons
No Archers
Green Scales
Tail
Elf Wild Resist Disease
Resist Sleep
Missile Weapons -1 Base
Charms acts as Enslaves
Extra Life +1 Base
Literacy +1 Base
Pointed Ears
Furs
Clan Markings
Wood Resist Charm
Resist Nature Magic
Missile Weapons -1 Base
Double vs. Fire
Extra Life +1 Base
Pointed Ears
Leaves and Plant Life
High Resist Possession
Resist Ritual Magic
No Necromancy Magic
Psionic Disciplines +2 Base
Extra Life +1 Base
Pointed Ears
Feathers
Dark Resist Fear
Resist Necromancy Magic
Crossbow -1 Base
Light Spells acts as Shun
Extra Life +1 Base
Lay-On-Hands +3 Base
Turn Undead +3 Base
Pointed Ears
Black Skin
White, Silver or Black Hair
Sea Resist Illusion Magic
Resist Poison
Breath Water
Double vs. Fire
Ice = 5 second Paralysis
Extra Life +1 Base
Green Bluish Skin
Ocean Costume Theme
Socarian Resist Charm
Resist Paralysis
No Neanderthals
No Bludgeon
Extra Damage +1 Base
Extra Life +1 Base
Pointed Ears
Pale / White Face
Dark / Black Hair & Eyebrows
Desert Resist Poison
Resist Sleep
Missile Weapons -1 Base
Double vs. Ice
Extra Life +1 Base
Nature Magic +1 Base
Pointed Ears
Tanned (Brown) Skin
Storm Resist Battle Magic
Resist Sleep
Under Fear while Confined
Double vs. Stone
Extra Life +1 Base
Pointed Ears
Tattoos or Runes across Exposed Flesh
Dwarf Wild Resist Disease
Resist Poison
Wild Magic -1 Base
No Noble Titles
No Ritual Magic
Literacy +1 Base
Beard
Clan Markings
Gray Resist Illusion Magic
Resist Poison
No Harmonic Magic
Evade +3 Base
Extra Life +1 Base
Beard
Gray Skin and Hair
Dark Resist Necromancy Magic
Resist Poison
Light Spells act as Shun
No Nature Magic
Lay-On-Hands +3 Base
Beard
Black Skin
White, Silver or Black Hair
Wood Resist Charm
Resist Nature Magic
Battle Axe -1 Base
Double vs. Fire
No Berzerking
Beard
Brownish Skin
Leaves and/or Flowers
Cartesian Resist Possession
Resist Rune Effect
No Neanderthal
Cannot use Shatter / Destroy Effects
No Bludgeon
Extra Damage +1 Base
Braided Beard
Tattoos or Runes across Exposed Skin
Halfling Stout Resist Fear
Evade -2 Base
No Fighter or Warrior
No Wild Magic
Extra Life +2 Base
Furry Hands & Feet
Long Bushy Sideburns
Tallfellow Resist Fear
Evade -2 Base
No Fighter or Warrior
No Wild Magic
Extra Life +2 Base
Furry Hands & Feet
Long Bushy Sideburns
Mustache
Wolfling Dire Claws
Resist Necromancy Magic
Berzerking -1 Base
Scenting Ability
No Paladin, Buccaneer or Cavalier
Literacy +1 Base
Healing Magic +2 Base
Wolf Ears, Tail, Whiskers
Brown / Black Facial Wolf-like Features
Tundra Claws
Resist Nature Magic
Berzerking -1 Base
Scenting Ability
No Djinn, Magi or Researcher
Double vs. Fire
Literacy +1 Base
Wolf Ears, Tail, Whiskers
White Facial Wolf-like Features
Catling Lion Claws
Resist Possession
Tracking -1 Base
Scenting Ability
No Henchman
No Extra Armor
Cat Ears, Tail, Whiskers
Brown Cat Facial Design
Tiger Claws
Restore Mind
Tracking -1 Base
Scenting Ability
No Cavalier
No Monk Skills (Prerequisite Hand Weaponry)
No Extra Armor
Cat Ears, Tail, Whiskers
Tiger Stripe Cat Facial Design
Panther Claws
Resist Paralysis
Tracking -1 Base
Scenting Ability
No Magician
No Monk Skills (Prerequisite Hand Weaponry)
No Extra Armor
Cat Ears, Tail, Whiskers
Black Cat Facial Design
Lynx Claws
Resist Ritual Magic
Tracking -1 Base
Scenting Ability
No Wizard
No Monk Skills (Prerequisite Hand Weaponry)
No Extra Armor
Cat Ears, Tail, Whiskers
Brown & White Cat Facial Design
Puma Claws
Resist Psionics
Tracking -1 Base
Scenting Ability
No Djinn
No Monk Skills (Prerequisite Hand Weaponry)
No Extra Armor
Cat Ears, Tail, Whiskers
Brown & Black Cat Facial Design
Leopard Claws
Resist Harmonics Magic
Tracking -1 Base
Scenting Ability
No Minstrel
No Monk Skills (Prerequisite Hand Weaponry)
No Extra Armor
Cat Ears, Tail, Whiskers
Black & White Spotted Cat Facial Design
Cheetah Claws
Resist Illusion Magic
Tracking -1 Base
Scenting Ability
No Skulk
No Monk Skills (Prerequisite Hand Weaponry)
No Extra Armor
Cat Ears, Tail, Whiskers
Black & Orange Spotted Cat Facial Design
Wereling Claws
Resist Disease
Resist Poison
Scenting Ability
In Game Armor Restrictions
No Extra Armor
No Lore Magic
Literacy +1 Base
Player's decision of Human mixed with Animal Traits
(Make it Recognizable)
Sprite Earth Resist Rune Effect
Threshold
Double vs. Lightning
No Brute Concentration
No Magical Concentration
No Martial Concentration
Brown Skin
Wings
Sparkles
Water Resist Harmonics Magic
Resist Paralysis
Breath Water
-2 off Starting Body Total
Double vs. Fire
No Brute Concentration
No Magical Concentration
No Martial Concentration
Extra Life +2 Base
Blue / Green Skin
Wings
Sparkles
Air Resist Fear
Resist Illusion Magic
-2 off Starting Body Total
Double vs. Stone
No Brute Concentration
No Magical Concentration
No Martial Concentration
Extra Life +2 Base
Blue / White Skin
Wings
Sparkles
Fire Resist Battle Magic
Resist Elixir
-2 off Starting Body Total
Double vs. Ice
No Brute Concentration
No Magical Concentration
No Martial Concentration
Extra Life +2 Base
Red Skin
Wings
Sparkles
Wood Resist Charm
Resist Nature Magic
Double vs. Fire
Extra Life +1 Base
Brown Skin
Leaves & Flowers
Wings
Sparkles
Gnome Surface Resist Psionics
Appraise Item -2 Base
Extra Damage +2 Base
Extra Life +1 Base
Full Mustache
Underground Resist Psionics
Appraise Item -2 Base
Light Spell acts as Shun
Extra Damage +2 Base
Extra Life +1 Base
Full Mustache
Dark Features
Pixie Resist Battle Magic
Resist Necromancy Magic
-2 off Starting Body Total
No Fighters
No Brute Concentration
No Magical Concentration
No Martial Concentration
Extra Life +2 Base
Wings
Sparkles
Birdling Eagle Claws
Resist Rune Effect
General Magic -1 Base
May not cast Confining Magic
Rune Magic +2 Base
Black / White Feathers
Osprey Claws
Resist Charm
Illusion Magic -1 Base
May not cast Confining Magic
Ritual Magic +2 Base
Gray / White Feathers
Vulture Claws
Resist Disease
Necromancy Magic -1 Base
May not cast Confining Magic
No Paladin
Healing Magic +2 Base
Red / Black Feathers
Condor Claws
Resist Possession
Healing Magic -1 Base
May not cast Confining Magic
Necromancy Magic +2 Base
Brown / Yellow Feathers
Falcon Claws
Resist Sleep
Nature Magic -1 Base
May not cast Confining Magic
Illusion Magic +2 Base
Black / Yellow Feathers
Owl Claws
Restore Mind
Lore Magic -1 Base
May not cast Confining Magic
Battle Magic +2 Base
Brown / White Feathers
Hawk Claws
Resist Fear
Battle Magic -1 Base
May not cast Confining Magic
General Magic +2 Base
Gray / Yellow Feathers